Fortnite Prehistory

Fortnite was first revealed at the 2011 Spike Video Game Awards (VGA), with Epic's former design director Cliff Bleszinski introducing a trailer for the game. Donald Mustard, creative lead at Epic, said in 2017 that this announcement was "three weeks after we came up with the idea, before we even made the game".[13] The title, which started out as an internal game jam project, represents a departure from the company's previous work. As Bleszinski explained during the Spike event, Epic wanted to "switch things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimately you survive." In an interview with Engadget, he also echoed these statements, claiming that the game would be different from the Gears of War series: "There's no dudebros in it...Not that there's anything wrong with that, right? But creatively for the team, Gears has been amazing for us. But it's fun to kind of stretch our wings and do something that's a little different from the usual." Epic Games Vice President of Publishing Mike Fischer said in 2015 that Epic recognized that they "announced this game too soon", and that its lengthy development was due to "very good reasons"

The Battle Royale mode for Fortnite was announced in early September 2017 for release to early access users on September 26, 2017. However, within a week, Epic changed plans and decided to offer this mode as a standalone free-to-play game for Windows, macOS, PlayStation 4, and Xbox One platforms to be released on September 26, 2017; those that had purchased early access to Fortnite in anticipation of this mode were offered refunds



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Fortnite Prehistory Fortnite Prehistory Reviewed by on December 21, 2011 Rating: 5
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